Tag: linguistics

Link Dump – Linguistics Edition

Sorry, this is going to light on pretty pictures and heavy on things that are of limited interest to most people. You don’t like it, there are thousands of other blogs you could be reading.

Teach yourself linguistics

From all things linguistics:

Other Things

From Aveneca.com, host of the new CBB (aka the conlang board I’m on)

Linguistics lessons for language learners. Includes IPA, phonology, morphology, syntax, historical linguistics, sound change, and more. (from Nativlang, which also has some free lessons in different languages and published some books on Amazon and Lulu that look interesting)

It’s ‘not’ history – how negation usage changes in a cycle through languages. (from the University of Cambridge)

Lexique Pro – a free program for creating a lexicon for your conlang (or natlangs). I wish it was portable. Windows only.

How many languages did Tolkien make?

From Frathwiki.com, one of the conlang wikis:

  • Conlang Terminology – common jargon like lostlang, sketchlang, relex, ANADEW (Another Natlang Already Did it Even Worse).
  • Software Tools – a lot of the links are outdated, unfortunately, but there are word generators, several conlanging guides, sound change appliers, and more.

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WTF is a Conlang?

What is Conlanging?

Conlang is short for constructed language. Conlangers make up languages, whether that’s basically an English cypher or something as involved as Tolkien’s Quenya and Sindarin or Klingon created by Marc Okrend, which has taken on a life of its own. Generally, it’s done by people who love language for their own pleasure. It may or may not end up being used in stories (it seems most conlangs made up for as background are fairly skeletal). Some might be little more than a phoneme inventory, how to build words (morphology), and a bit of grammar. Some are as involved as any real language. There’s way too many different ways to do it for me to explain it, but the wikipedia page and the links at the end are a good start.

Why do you do it?

I like language. I unfortunately don’t have the knowledge necessary to be good at conlanging (I only learned IPA1 last year, for instance). It works my brain in different ways. I tend to work in spurts, which makes going back to things a challenge, but I have fun anyway. Pretty much all of my languages started as background for writing. My first (really bad one) was for a bunch of stories I started writing in junior high, I think, and was basically an English cypher. Several of them I came up with a phonetic inventory during class when I was supposed to be paying attention and did pretty much nothing else with it. I have a tendency to use mostly affixes and to create a writing system for each one.

When the Thundercats fandom was a lot more active in the 90s and early 00s, I started several Thunderian languages. Most of my languages started from that. They’re mostly going to get applied to other things (specifically the world of the White Knight, because creating a language is obviously easier than translating something into a real language /sarcasm). Some of my newer ones I take more inspiration from other, real languages, as you’ll see.

Some of my languages, in no particular order:

  • Herlanian: My first conlang. Objectively terrible. It was supposed to be the result of mixing a ton of real languages together, but it’s basically an English cypher. It just wasn’t very good at all and we shall never speak of it again.
  • Tusir: something I’m going to go back to at some point. A proto-language2, to then evolve into at least four other languages (theoretically). I was going to take inspiration from Arabic and Sanskrit. Currently just a phonetic inventory.
  • Nyazchyn: The name is probably going to get modified a little. Previously called Ochyn. One of my Thunderian languages, and probably the language I have the most done on right now. Previously SOV3 and isolating4, now highly synthetic, edging into polysynthetic. It takes some inspiration from Iroquois and other Native American polysynthetic languages, but only a tiny bit. Verb heavy and pretty much anything can be turned into a verb. This is the one I was working on most recently. I’m kind of lost on it right now (I stopped in the middle of things) so it’ll take some floundering to get going on it again. I need to do a ton of translations for it.
  • Lepadi: Playing with gender and another Thunderian language. The gender of a word determines the placement of the accent and the pronunciation. Phonemes have different sounds based upon gender. Noun-heavy with few verbs. I actually have a few passages translated, which is rather remarkable for me.
  • Okelen: Another Thunderian language, this one I was mostly dealing with the writing. It’s logographic like Chinese, but I was trying to avoid having any pronunciation info in the characters. VOS and supposedly agglutinating5.
  • Tynthna: Another Thunderian language that I did a fair bit with. Inspired by Japanese, with a syllabulary writing system and honorifics. That one was fun.

1 International Phonetic Alphabet

2 A language that will evolve into other languages. Latin is the proto-language for Romance languages, for example.

3 The word order of a language. English is subject, verb, object. There are six possibilities (I leave figuring them out as an exercise for the reader, or you could look at the link at the beginning of this).

4 A language is isolating, like Chinese, when the majority of words can’t be broken into smaller meaningful parts (aka morphemes). Synthetic is the opposite of that.

5 A form of synthesis, where you just keep adding bits (as opposed to fusional, aka inflectional, where the bits added mean multiple things)


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Link Dump – Gunsel Edition

“You only live once, but if you do it right, once is enough.” – Mae West

Savoy Stomp Stomping through the Savoy Cocktail Book. Also other cocktails, recipes, and other blog stuff.

No Logic in “Etymological”: A Response I Actually Sent Kory Stamper is a lexicographer at Merriam-Webster. She gets odd correspondence. This is a response to one of them. (from Harmless Drudgery)

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The Germans have a word for it – and it’s a very long one. ‘The editor of the Accidental Empire series muses on another thing the Germans do extremely well’ (from The Guardian)

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Look! Up in the sky! It’s…it’s… it’s an amazing optics display What you can get from just ice crystals and sunlight (from Bad Astronomy)

Cocktail DIY: Stocking Your Bar At Home I’ve started following the blog which has all sorts of great recipes, aside from cocktails. (from Putney Farm)

An Open Letter to Writers in 3 Acts: the Anguish & the Glory (from A. Victoria Mixon, Editor)

(note on this post’s title: Gunsel has a factoid associated with it that will never fail to amuse me. From Dictionary.com:

gunsel

1914, Amer. Eng., from hobo slang, “a catamite;” specifically “a young male kept as a sexual companion, esp. by an older tramp,” from Yiddish genzel, from Ger. Gänslein “gosling, young goose.” The secondary, non-sexual meaning “young hoodlum” seems to be entirely traceable to Dashiell Hammett, who snuck it into “The Maltese Falcon” (1939) while warring with his editor over the book’s racy language.

” ‘Another thing,’ Spade repeated, glaring at the boy: ‘Keep that gunsel away from me while you’re making up your mind. I’ll kill him.’ “

The context implies some connection with gun and a sense of “gunman,” and evidently the editor bought it. The word was retained in the script of the 1941 movie made from the book, so evidently the Motion Picture Production Code censors didn’t know it either.


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Link Dump Cyan Edition

Yeah, I’m just naming these something silly from now on.

“Being a writer is a very peculiar sort of a job: it’s always you versus a blank sheet of paper (or a blank screen) and quite often the blank piece of paper wins.” – Neil Gaiman

The crayola-fication of the world: How we gave colors names, and it messed with our brains, part 1 and part 2. Why green lights are blue in Japan, how you name colors if your language only has two words, and a lot more cross-linguistic facts. (From Empirical Zeal)

Tired of cliché? Want to be unique? Pursue the why. Figure out the causes of your scenario and the consequences to add depth to your writing. (From TalkToYoUniverse)

Rules, Schmules: Don’t Follow the Rules, Tell a Great Story. “If you’re more concerned with the technical rules of writing than the story itself, you’re hurting your chances of ever getting published.” (From The Other Side of the Story)

Why I Love That Bad Guy: The “S” and “Z” Blocks. Did you know Tetris has villains? This is just amusing. (From Love the Bad Guy)

Mario’s Creators Answer Burning Questions About The Series. Interview with Shigeru Miyamoto and Takashi Tezuka. We find out the Koopalings aren’t Bowser’s kids and that ‘Dr.’ Mario has no medical license. (From Game Informer)

Review of the Weaponeers of Monkaa (From Michael Crawford’s Review of the Week). And the announcement from Spy Monkey Creations, with more pictures. I don’t need any more toys, but these look awesome to have on your desk to fiddle with. They come apart into lots of pieces (at least 25) and are compatible with all Glyos System toys. The most original thing? Some pieces can be a hand or a head and look nice as either.

And in other pretties news, my latest favorites on DeviantArt: A cat in Nick Fury cosplay, a really amazing Ryuk (from Death Note) cosplay, a gorgeous Voodoo Priestess drawing, and the best tutorial for getting that old comic book look I’ve ever seen.


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